This non-conventional way of creating innovative products passes through five phases — empathize, define, ideate, prototype, and test — and is most useful to tackle ill-defined or unknown challenges. So how can we best translate these phases with localization in mind?
By Agustín Da Fieno Delucchi, Alfredo de Almeida, and Jorge Russo dos Santos Traditional localization roles are morphing to meet the demands of an...
Over the last decade, we have seen localization for video games continuously expand into new regions, and most recently there has been a significant...
This week has been riveting, witnessing transformation and innovation across various fields. Explore more about these compelling stories in our latest post. https://multilingual.com/the-week-in-review-september-25-2023/