This non-conventional way of creating innovative products passes through five phases — empathize, define, ideate, prototype, and test — and is most useful to tackle ill-defined or unknown challenges. So how can we best translate these phases with localization in mind?
By Kate Edwards “Allegorical distance” is the amount of effort required for a player to perceive the real-world inspiration behind an allegory in a...
In conversation with MultiLingual editor-in-chief Cameron Rasmusson, CEO of Acolad Olivier Marcheteau talks a bit about what’s been keeping him and the company busy...
By Ewandro Magalhães The author shares his impressions on how games travel across language and culture, drawing comparisons among make-believe games, board games, and...