Over the last decade, we have seen localization for video games continuously expand into new regions, and most recently there has been a significant increase in demand for localization and testing for Southeast Asia (SEA) regions.
This non-conventional way of creating innovative products passes through five phases — empathize, define, ideate, prototype, and test — and is most useful to...
The optimal process for translating and localizing mountains of copy has yet to be discovered. It’s a process of trial and error that Derick...
According to a recent report from the Australian Broadcasting Company (ABC), community health advocates have been calling on improved language accessibility for rapid antigen...