What do the words “permacrisis,” “gaslighting,” and “goblin mode” all have in common?

Episode 284 December 10, 2022 00:03:51
What do the words “permacrisis,” “gaslighting,” and “goblin mode” all have in common?
Localization Today
What do the words “permacrisis,” “gaslighting,” and “goblin mode” all have in common?

Dec 10 2022 | 00:03:51

/

Hosted By

Eddie Arrieta

Show Notes

As 2022 comes to a close, English-language dictionary publishers are selecting the words that best encapsulate the character and ambiance of the last 365 days.

Other Episodes

Episode 291

June 09, 2025 00:06:49
Episode Cover

Stick-Joy and Joysticks: A Gen-Xer’s take on gaming, language, and the alchemy of translation

By Ewandro Magalhães The author shares his impressions on how games travel across language and culture, drawing comparisons among make-believe games, board games, and...

Listen

Episode 292

June 09, 2025 00:14:32
Episode Cover

Crafting Fictional Languages for Immersive Game Worlds

By Tamara Tirják Video game developers create fictional languages to enhance world-building, immerse players, and foster communities. Tamara Tirják, head of localization at Frontier...

Listen

Episode 333

September 11, 2025 00:27:49
Episode Cover

Gen AI at Scale: Adobe's Journey to 100+ Languages

Adobe’s Ankush Sharma (Sr. Director & Head of Globalization Engineering) breaks down how his team delivers multilingual experiences at scale—across 100+ languages—by embedding MT...

Listen